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SECTOR_01 // BUILD 24.8 ⚠ HAZARD ACTIVE FPS 144 X 128.40 Y 042.10 Z -18.02
Radwar Studios // Est. 2016

We Build Worlds Worth Fighting For

Radwar Studios is an independent game development team crafting hazardous, high-stakes worlds — from tactical shooters to survival sims. Precision-built. Battle-tested.

07
Titles Shipped
4.2M
Players Reached
32
Studio Operatives
9
Industry Awards
Active Deployments

Our Games

Every title we ship goes through the same forge: brutal playtesting, tight feedback loops, and zero tolerance for filler mechanics.

Iron Perimeter In Development
Sector 01

Iron Perimeter

Hold the line across shifting fortified sectors. Squad-based, permadeath, no respawns on Hard.

RDW-01Tactical Shooter
Drift Zero Early Access
Sector 02

Drift Zero

Zero-gravity circuits at Mach speed. Every drift bends the track behind you.

RDW-02Sci-Fi Racer
Ashfall Protocol Released
Sector 03

Ashfall Protocol

Fourteen days since the fallout. Scavenge, fortify, and decide who you trust.

RDW-03Survival
Radwar Studios development floor
Studio Doctrine

Forged Under Pressure, Not Under Deadline

We're a founder-led team of designers, engineers and artists who got tired of shipping worlds that felt safe. Radwar exists to make games with real stakes — where failure costs something and victory means it.

No crunch culture. No filler content. Every mechanic earns its place or it doesn't ship.

2016
Founded
32
Team Size
100%
Independent
Capabilities

Full-Stack Game Development

From first prototype to live-ops, we run the entire pipeline in-house.

Custom Engine Work

Deep engine-level tooling built for the mechanics we need — not the ones off the shelf.

Multiplayer Systems

Netcode, matchmaking and server infrastructure built to survive launch-day spikes.

Precision Game Design

Systems-first design. Every mechanic is playtested until it earns its place.

Live-Ops & Analytics

Post-launch content cadence driven by real player telemetry, not guesswork.

Anti-Cheat & Security

Server-authoritative architecture and active fair-play enforcement.

Community Ops

Direct developer-to-player channels across Discord, Steam and beyond.

Command Roster

The Operatives

Small team, wide arsenal. Everyone here ships — nobody just manages.

M. Okafor

M. Okafor

Studio Director
L. Petrova

L. Petrova

Lead Designer
D. Nakamura

D. Nakamura

Tech Director
R. Alvarez

R. Alvarez

Art Director
Join The Studio

We're Always Scouting Talent

If you'd rather build hazardous worlds than polish safe ones, we want to hear from you.

View Open Roles